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About

Some Day is an extremely short experimental game I made during my master's. "Experience" might be a better word as the gameplay is minimal. The experience is a short journey through a man's life from his birth to his death. The white on black rain and the music creates a very melancholic environment that is supposed to make the players take a second a think about what they felt while playing it. 

Some Day was something entirely different from what I had done until then and was a very rewarding experience. Making the game so that the players don't feel like they are being talked down to or making it feel too pretentious was interesting to navigate.

A short and concise experience was not easy to make and conveying the story in such a short amount of time, I feel has helped me develop my skills in Narrative Design, especially through the visual medium.

Details

  • Engine: Clickteam Fusion 2.5

  • Team Size: 1

  • My Role: Game Designer, Developer, Artist

  • Released: No

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