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About

While at NammaLore Entertainment Pvt Ltd. I worked on Bloopy's Adventures, a game that tried to convey the message of social harmony and equality in a subliminal manner. The aim of the project was to create a fun and engaging Puzzle-Platformer with a story that appeals to the target audience (Children around 12 years of age). 

I was responsible for creating the core and side mechanics of the game along with designing and prototyping the levels including the puzzles on Clickteam Fusion 2.5. I also contributed in coming up with the unique paper cut out art style of the game. 

Other than creating a document detailing all of the design elements including all the iterations it took to reach the final version, I also helped the Narrative Designer with the story. This was a challenge as we had to strike a balance between fun and educational.

Working on Bloopy's Adventures helped me develop my skills in level design and a prototyping. This project also posed a lot of challenges which helped me understand how some features, no matter how amazing on paper doesn't translate well into gameplay and when that happens you have to cut it from the game and move forward without getting hung up on making it work. 

Details

  • Engine: Unity

  • Team Size: 3

  • My Role: Game Designer

  • Released: No

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