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About

CSR 2 stands as a testament to the transformative power of mobile gaming, pushing the boundaries of what players expect from a racing experience on their handheld devices. As a game designer on this exciting project, my role was pivotal in shaping the game's evolution, crafting new features and events that aimed to engage and captivate our growing player base.

In my position as a game designer for CSR 2, I took on the challenge of creating innovative gameplay elements that would resonate with players and enhance their racing adventures. From ideation to implementation, I meticulously worked on various aspects of the game, aiming to strike a delicate balance between thrill and accessibility. My responsibilities spanned designing engaging events, and implementing dynamic gameplay mechanics. With each design choice, I aimed to infuse the game with the passion and excitement inherent in the world of high-performance racing.

Beyond feature creation, I also played a crucial role in maintaining the Live Ops cadence of CSR 2. This involved closely monitoring player feedback, analyzing data, and adapting the game to meet the ever-changing preferences and desires of our dedicated community. By actively engaging with our players, I gained valuable insights into their expectations and preferences, enabling me to tailor new content and updates to their tastes. From regular content updates and seasonal events to limited-time challenges and promotions, I focused on ensuring that CSR 2 remained a dynamic and captivating experience for our players.

In summary, my experience as a game designer on CSR 2 was an exhilarating journey of creativity and community engagement. Through designing engaging features and events and maintaining the Live Ops cadence, I aimed to contribute to the ongoing success of the game. CSR 2 has not only left an indelible mark on the racing genre but has also allowed me to grow as a designer, appreciating the power of immersive gameplay and the joy it brings to players worldwide.

Details

  • Engine: Unity

  • Team Size: 160

  • My Role: Game Designer

  • Released: Yes

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