About Me
I am an avid gamer with a master's degree in Game Design from Brunel University London. Throughout my time at university and after graduating I have been lucky enough to work on a variety of projects with industry veterans, developing and honing the skills that are necessary to become a professional Game Designer.
Experience
Gameberry Labs • Game Designer
January 2020 - Present
Worked as the sole designer on Parchisi Star and Ludo Star, creating and managing Live-Ops content for up to 10M DAU. Designed features and events that have garnered over 2M$ in revenue.
Pinaka Interactive • Game Design Consultant
September 2019 - January 2020
Worked on multiple casual and hypercasual games. Designing core and side mechanics for them, along with important contributions to Art and UI design.
NammaLore Entertainment • Game Designer
October 2018 - September 2019
Responsible for designing the core and side mechanics on multiple Educational and Social impact focused projects for clients and the company's own IP.
Skills
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Wireframing
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Prototyping
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Level Design
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Professional experience with visual scripting tools
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Good organisational skill with an ability to juggle multiple priorities
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Excellent verbal and written communication skills
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Experience with Scrum methodology
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Good at leadership positions
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Excellent team worker
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Keen attention to detail and an eye for problem solving
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2D Art
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Software: Unity, Photoshop, Clickteam Fusion
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Fluent in English, Hindi and Malayalam
Professional Projects

Parchisi Star
Trials of Onumbra
