About Me
Hey there! I'm a passionate gamer turned Game Designer with 4+ years of experience. I've worked on over 8 diverse titles, ranging from hardcore free-to-play to casual and even edutainment games.
Experience
Zynga • Game Designer
March 2021 - Present
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Helped Transition an existing IP to the studio.
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Designed new levels and meta content for the game.
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Worked on pre-production for new games. Including research and defining core loops and meta systems.
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Designed and executed live events and features on CSR2, bringing in over 20M$ in revenue and a significant uplift to declining DAU.
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Mentored and managed junior designers and interns
Gameberry Labs • Game Designer
January 2020 - Present
Worked as the sole designer on Parchisi Star and Ludo Star, creating and managing Live-Ops content for up to 10M DAU. Designed features and events that have garnered over 2M$ in revenue.
Pinaka Interactive • Game Design Consultant
September 2019 - January 2020
Worked on multiple casual and hypercasual games. Designing core and side mechanics for them, along with important contributions to Art and UI design.
NammaLore Entertainment • Game Designer
October 2018 - September 2019
Responsible for designing the core and side mechanics on multiple Educational and Social impact focused projects for clients and the company's own IP.
Skills
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Wireframing
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Prototyping
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Level Design
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Professional experience with visual scripting tools
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Good organisational skill with an ability to juggle multiple priorities
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Excellent verbal and written communication skills
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Experience with Scrum methodology
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Good at leadership positions
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Excellent team worker
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Keen attention to detail and an eye for problem solving
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2D Art
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Software: Unity, Photoshop, Clickteam Fusion
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Fluent in English, Hindi and Malayalam